AI Insights · Timothy · March 2025
Top Slime Games on Android in South America Q1 2025
Explore the performance trends of the leading slime games on Android in South America during the first quarter of 2025, with insights from Sensor Tower.
In the first quarter of 2025, slime games on Android in South America saw varied performance trends, with data provided by Sensor Tower.
Bruno – My Talking Slime Pet experienced notable fluctuations in its weekly downloads, peaking at 131K at the beginning of the quarter and closing with 84K. Revenue showed a gradual increase, reaching $106 in the final week. The app maintained a high level of engagement with active users around 792K initially, slightly decreasing to 712K by the end of March.
Super Slime Simulator: DIY Art displayed a strong finish with weekly downloads surging to 141K in the last week of March. Revenue varied moderately, starting at $102 and ending at $105. Active users saw a decline early in the quarter but rebounded to 335K by the end.
Super Big Slime: Black Hole 3D showed a steady performance in downloads with a slight increase towards the end, reaching 27K. Revenue remained relatively low, fluctuating between $10 and $44. However, active users increased from 311K to 331K over the quarter.
My Talking Slimy Slime Pet Cat saw a consistent revenue stream, peaking at $6.3K in late February, while downloads showed a downward trend, closing at 19K. Active users maintained around 135K, dipping slightly towards the end of the quarter.
DIY Slime Simulator ASMR Art had moderate download numbers, peaking at 16K in the final week. The app did not generate revenue but kept a steady number of active users, fluctuating around 155K.
For more detailed insights into these apps and their performance trends, visit Sensor Tower.